#ifndef _CHARACTER_
#define _CHARACTER_

#include "Objects/Objects.hpp"
#include "Scripting/Scriptable.hpp"

/** 
* A generic scriptable character entity.
*/
class Character:public CharacterEntity{
public:

	Character();

    virtual void bind(lua_State* luaState);
    virtual void push(lua_State* luaState);
	virtual void update();
};

#endif